Shift + box selecting of the curve extends the keyframe selection, adding all the keyframes of the curves that were just selected to the selection. Ctrl + box selecting of the curve deselects all the keyframes of the curve. Box selecting a curve selects all the keyframes of the curve. FCurves and all their keys can be selected by box- or circle-selecting the curve itself. This is documented further in the 3.0 Asset Browser release notes. The Asset Browser now supports rendering previews for Action datablocks. Custom bone shapes now have full translation/rotation/scale options. Keyframe removal (Default: Alt+I, Industry Compatible: Alt+S) now respects the active keying set rB1364f1e3). Previously an armature/object with overrides could get new FCurve/NLA modifiers, but the properties would be read-only. FCurve and NLA modifier properties can now be overridden. Ctrl+F in animation editors no longer blocks the UI with a popup, but simply shows & activates the channel search textbox. This makes it possible to use one keying set for animating both characters and props. Effectively, it combines the behaviour of Whole Character (selected bones only) (which keys loc/rot/scale/customprops, but only works in pose mode) with Location, Rotation, and Scale (which works in both object and pose mode, but doesn't key custom properties). New keying set: Location, Rotation, Scale, and Custom Properties.
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